HyperX Elite Cup Virtual Stage
I was given the opportunity to develop a virtual stage within Unreal Engine,
which is to be utilised as a casting stage for a regional e-sports event titled HyperX Elite Cup early this year.
I was responsible for the concepting, set dressing, and coding for the project, and also some minor modelling work.
My ArtStation: https://www.artstation.com/hax_lee
Most of the assets used are gathered from the Unreal Marketplace,
The asset packs used are listed as below;
FPS Weapon Bundle – https://unrealengine.com/marketplace/en-US/product/fps-weapon-bundle
Industry Prop Pack – https://unrealengine.com/marketplace/en-US/product/3e2a3cb997cf47b1ab782a67957bfed0
Infinity Blade: Grass Lands – https://unrealengine.com/marketplace/en-US/product/infinity-blade-plain-lands
Science Laboratory – https://unrealengine.com/marketplace/en-US/product/science-laboratory
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